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Half life 2 cinematic mod alyx

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Valve cultivates the image of a company where anyone they hire can choose to tackle anything they want, but in reality, people who cause extra work for management can be fired without warning. There's a party line and if you veer from that, it is discouraged with one-liners rather than discussion. >The culture at Valve is a bit like a cult.

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But if you follow the Valve methodology, keep doing high quality work, and don't rock the boat, you can maintain your job for many years.

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Valve is mostly about execution, not new ideas (as seen in the absence of new IPs). It's a shame, because this can put a damper on free-flowing creative ideas. Friendships are sometimes based on trust and who is worthwhile to be allys with. This causes a feeling of paranoia and formality. After work drinks are rare, as people are precious about their reputations. It's a sink or swim feeling most of the time, coupled with hive-mind thinking. >Valve is essentially a popularity contest, where you will do well if you have lots of friends and prove yourself to be intelligent and do good work.